Post by @jalict
@jalict long time ago (like in 2016) we had Jenkins for running XNormal baking tasks for some of Guerrilla's projects. Back when you have huge environments that needed lightmap baking.
I remember also seeing it in EA's pipelines, replacing some proprietary tool for creating test builds/validations for asset. Also around 2016/17.
@kwramm@mastodon.gamedev.place Maybe something that can be found in GDC vault? We simple doing Unity but various platforms only has Windows build tooling which... Greatly.. complicates everything :)